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Why are There So Many Ads in Android Games?

Created: Apr 03, 2025

Updated: Apr 03, 2025

Mobile games, especially free-to-play games on Android devices, are increasingly relying on advertisements as a core monetization model. As more developers shift towards free-to-play to attract users, ads have become a ubiquitous part of the Android gaming experience. This raises the question: Why are there so many ads in Android games?

The Rise of Free-to-Play Games

In recent years, the free-to-play business model has changed the mobile gaming landscape completely. In 2025, it is estimated that 97 percent of all mobile game revenue will come from free-to-play games. It is easy to enter and attracts casual gamers who are not willing to pay upfront. Developers can grow rapidly by offering the game for free, which will build an engaged user base. Then, indirectly, ads and in-app purchases are used to monetize.

Free-to-play reduces the risks of paid android games without ads to mobile developers because there is no need to convince users to make an immediate purchase decision. They can concentrate on building a great user experience and loyalty, and retention. Furthermore, the business model also fits well for games as a service, as the long stream of ad and in-app purchase revenue allows developers to continue to create new content and features that will make the games more enjoyable to play.

Therefore, mobile gaming has become dominated by free-to-play games. However, this business model necessitates alternative monetization strategies. The main way developers can earn revenue is through advertising, and ads have become the standard of the Android gaming ecosystem.

Why Ads are Attractive for Monetization

There are several key reasons why mobile developers have embraced advertising in their monetization mix:

Higher Average Revenue Per User (ARPU)

Ads allow games to capture value from non-paying users. While only a small portion of players make in-app purchases, ads can generate revenue from almost the entire user base. This results in higher overall monetization relative to paid games that only earn from purchases.

For example, an average in-app purchase-converting player spent just 87 per year on mobile games. On the other hand, the average annual mobile ad revenue per user in 2025 is estimated at $60.58. By monetizing both play and pay users, ad-supported games achieve much higher revenues.

Easy Integration

It has made incorporating ads easier on the major mobile platforms. Google AdMob offers tools that are easily integrated to make it easy not to have to build your own advertising system in-house. Ad tech can be baked in by a group that is not spending time on driving and developing gameplay.

In addition, advertising SDKs have templates and formats for placing ads in games without interrupting the mechanics or graphics. It makes it easier to implement ads and makes them easier to adopt.

Brand Advertising Demand

As mobile is high in usage, brand advertisers have diverted their budgets towards catering to the target audience on mobile. In 2025, the worldwide mobile advertising market is expected to increase to more than $500 billion. 

Traditional channels, such as print and TV, are being replaced with mobile, meaning gaming benefits. Brands recognize the immersive experiences and engaged user base that mobile gaming offers.

Unlike other digital content, games command user attention for extensive periods. This allows brands to achieve greater ad memorability. Consequently, competition for ad inventory in mobile gaming continues to heat up, providing growing revenues for developers.

Lower Risks than Paid Games

Releasing paid games on mobile comes with multiple risks. The sheer number of games released makes standing out difficult. Discoverability in app stores remains a challenge despite improvements in recommendation algorithms. 

Free-to-play games with ads, however, reduce some risks. Barriers to downloading are overcome by the lack of an upfront cost, especially for new, unknown games. Games can go to scale quickly for marketplace validation before monetization. Adopting ads and in-app purchases offers multiple revenue streams to reduce risk concerning the cost of development.

As a result, developers have favored ad-supported free-to-play models over building paid premium games. Other monetization models like subscriptions and hybrid ads/paid are emerging, but advertising remains the dominant strategy.

Types of Mobile Game Ads

Several ad formats appear commonly in mobile games:

  • Interstitial Ads. These are full-screen ads that cover the interface. They generally appear at natural transition points during gameplay, such as level loading.
  • Rewarded Ads. These ads reward users with in-game currency, upgrades, or extra lives for watching short video ads. Rewarded ads help drive higher engagement.
  • Banner Ads. These are ads confined to a small space on the screen, either at the top or bottom. Banners generate revenue without being as intrusive as full-screen ads. However, revenues are lower.
  • Native Ads. These advertisements match the form and function of the game’s UI. For example, a native ad may be designed as an in-game billboard or message. This allows ads to appear more naturally.

Why So Many Ads?

If mobile games can generate revenue through ads, what drives developers to overload games with excessive ad density? There are a few key factors:

Diminishing Returns

The more players who watch ads, the lower the average revenue generated per ad view due to saturation. This diminishing return effect requires developers to increase overall ad impressions to earn sufficient revenues.

Increasing the number of ads leads to more aggregate revenue but individually lowers per-user monetization. Less engagement results from seeing more repetitions. In a nutshell, when ads don’t stay on, it’s a vicious seg of cramming in more and more ads and more ads, and more ads until you hit a small number of retention of doing that.

Higher ECPMs for Ad Density

The amount of ad density can counterintuitively increase earnings per thousand ad impressions (eCPM). Ad networks may pay games that guarantee minimum ad volumes and frequency of ad placement at higher rates.

This leads to poor experiences where the players continuously see excessive ad loads interrupting gameplay, but this is focusing on eCPM optimization. Temporary earnings may occur, but poor experiences eventually lead to lower conversion and retention rates.

Rapidly Recouping Development Costs

For smaller developers, early advertising revenue maximization helps speed up the recovery of development and operating costs. The money that is raised with this funding can be used towards adding more content to games and further improving them. But this has to be balanced in order for monetization not to come at the cost of the quality of gameplay.

Competition in the Free-to-Play Game Market

The number of free games is skyrocketing, and it’s getting harder for new entrants to get users profitably. Incumbents increase bets on performance marketing to stay ahead of the competition. Small developer ads are useful for offsetting user acquisition costs (CAC), which is vital for fighting with established publishers.

However, excessive ads can counterproductively increase CAC over the long term. Poor experiences lead users to churn faster, increasing marketing costs to fill the leaking bucket. This leaves developers caught in a loop of excessive ads, triggering higher churn and acquisition spending.

How Excessive Ads Harm the Mobile Gaming Ecosystem

While ads underpin the thriving free-to-play ecosystem, overloaded ad density creates a lose-lose dynamic, hurting all stakeholders:

Poor User Experiences Leading to Churn

Excessive ad density disrupts enjoyment by frequently interrupting gameplay, with interstitials appearing multiple times per level or session. Rewarded ads may need viewing before basic progression, which creates resentment. These frustrating experiences frustrate users.

Declining Ad Revenues

Initially, cramming in more ads may appear lucrative. However, poor experiences eventually lead to a decrease in the number of daily and monthly active users. With fewer users to show ads to, aggregate advertising revenue declines over time.

Additionally, there’s an excessive repetition of ads, which habitues users from taking ads seriously. Low engagement rates, clicks, and conversions follow. In the long run, showing fewer quality ads to fewer users will result in decreased revenues.

Poor Brand Sentiment and Reputation

Negative sentiment toward advertising and the underlying games is caused not just by ad density but also by excessive ad density. Users leave bad reviews when enjoyment is disrupted continuously because it is too intrusive. This affects the brand reputation, which makes it hard for developers to keep andfor users to bring new ones.

For advertisers and ad networks, lower interaction rates and negative brand associations mean fewer conversions. Ultimately, advertisers may shift their budgets from overly aggressive mobile gaming ads to channels with better ROI. This starts a downward revenue spiral.

Platform Policies Restricting Overloaded Ads

To counter the negative user sentiment, major mobile platforms have curtailed the way their policies treat ad frequency limits. For instance, Google Play bans apps that have too many ads that interfere with the usage. There is a risk of such apps being removed from the store and their user acquisition capabilities being destroyed.

Platforms have also given users tools like ad blocking to curb excessive ads. Without the ability to reach users at scale, maintaining revenues becomes virtually impossible for non-compliant ad-supported games.

Best Practices for Mobile Game Ads

Instead of excessive ads, developers should optimize ad strategies for sustainable growth:

Focus on Delighting Users First

Developers are able to provide this as free games through ads, which makes it easy to gather a large user base quickly. Yet the end game is to get ‘non-paying’ users to become ‘happy, engaged’ customers. This objective is hurt by overloading ads for short-term revenue.

Instead, developers should strive to delight the users with an amazing core experience with just the right number of interruptions. It is loyalty, not resentment. It also means that users get more invested, and their lifetime value is increased.

Emphasize Ad Quality over Quantity

Instead of maximizing ad impressions, the priority should be showing users contextually relevant ads at natural break points. This reduces intrusiveness perception while keeping engagement high.

With rewarded ads, the rewards need to provide real value rather than be stingy gatekeepers to progression. Respecting users’ time and attention will build goodwill and lead to higher conversion rates. Less frequent ads shown at the right moments will generate more revenue over the long term.

Optimizing Ad Placement

Placing ads at cliffhangers or in the middle of levels results in negative reactions and amplification of intrusiveness. Analyzing user behavior to identify natural transition points, such as between levels or scenes, reduces disruption.

For example, showing ads during loading screens or between player deaths avoids interrupting engagement while still allowing monetization. Optimal placement demonstrates respect for user experience, enabling enjoyment.

Focus on User Retention

Viewing more ads and converting (status of being a buyer) in a longer lifetime makes highly engaged, loyal users the source of the highest revenue. The ultimate core goal is to maximize retention, not short-term monetization benefits.

So as not to disengage users, you have to optimize ad density, frequency, and positioning very carefully. Initially, some revenue will be sacrificed, but the LTV payoff is worth it. This also lowers the user acquisition costs over time.

Transparency Around Ads

Being transparent around necessary ads builds trust and goodwill. Players understand that ads enable games to be free and provide revenue for further development. Setting proper expectations prevents frustration when ads appear.

Offering users control and options over ads also helps, like rewarding them with the choice to watch ads in exchange for bonuses. Transparency demonstrates respect for users as customers rather than just data sources.

The Way Forward

Ads will continue powering the thriving mobile games market. However, excessive ad density prioritizes short-term monetization over building sustainable, satisfying experiences. Apart from quality, which only increases with time, the most important trait is moderation, which can be applied through strategic ad placement to maximize revenue without being intrusive.

Just like every other part of the market economy, mobile gaming is a demand-driven industry. With demand for mobile gaming on the rise, it’s a risk on which a backlash from consumers and platforms alike can be based. Luckily, developers can avoid this if they have a top-notch game in place and are sneaking through the incremental ads without disrupting users’ experience. Respect players' time and attention, and you will be loyal and have long-term success.

There is still a potential win-win of highly engaged users who will view contextually relevant ads willingly. Ultimately, having a successful gaming ecosystem in perpetuity is a win for developers and gamers alike.

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